9th Age Events

9th Age Skirmish

September 30, 2PM – 9PM

These the Event Rules for the 9th Age Skirmish at the 2016 Michigan GT! The Michigan GT 9th Age championships is an opportunity for fantasy players to celebrate all aspects of our hobby. Generalship, artistry, and sportsmanship will all play their part in determining who will walk away as the champions of the weekend! These rules explain the event, missions, awards, and army construction. Please review them closely, as there are changes from previous years. These rules may be updated between now and the 2016 Michigan GT. No substantive changes will be made after September 3!

You can download your event rules packet here!

We will be using Warscore for our event, please register there prior to the tournament.

Basic Rules:

1) The 2016 9th Age rule set will be used. All army books found at http://www.the-ninth-age.com/ will be legal.

2) Each player must bring a rulebook, the current rules for all units in their army and all materials needed, including dice, measuring devices, templates, and a writing implement.

3) The models used in your army MUST be WYSIWYG and have a minimum of 3-colors.

4) If illegal units are found in a player’s list, at a minimum, the unit in violation will be removed from subsequent play. Tournament points may be deducted and prize support eligibility may be forfeited.

5) The Michigan GT is a “Full Disclosure” tournament. Players must answer all questions and provide relevant rulebooks/information at their opponent’s request.

6) Tournament judge rulings are final and poor conduct by players will not be tolerated. Michigan GT reserves the right to remove players from the event or the Michigan GT itself with no refunds allowed.

7) Wood Elves are allowed their free forests, however they must be of the appropriate size (no bigger than 6″ in diameter), fully painted and complete with trees (no pieces of paper). 8) Army lists may be submitted by September 15 to 9thAge@michigangt.com for 5 bonus points.

Army Construction Rules:

1) All players must bring a minimum of 5 copies of their army list to the Michigan GT. All players must field a army up to 750 points with no Lord characters permitted.

2) This will be an Open List Event. Please provide a copy of your list to your opponents at the beginning of each match.

3) If your army contains Wizards, the Path that each wizard chooses MUST be declared in their army list.

4) All points, stats, and items MUST be present on each army list and each unit entry.

Games/Missions Scoring:

1) The Michigan GT 9th Age Skirmish will consist of 3 games lasting 1.5 hours each.

2) Time remaining in each round will be announced periodically. Players should not start a new game turn if they do not feel that both players can finish the turn. When the 5-minute warning is given, no additional game turns should be started.

3) Pairings for the first game will be randomly determined. Subsequent games will be seeded by Battle Points first, then by Battle Record and then randomly within those divisions.

4) Each mission will be unique, and provide players an opportunity to earn up to 30 Battle points.

5) If one player is wiped out, the game immediately ends at the end of that game turn. The surviving player automatically achieves all endgame and secondary objectives. Points earned during the game will remain.

Games/Missions Scoring:

1) The Michigan GT 9th Age Skirmish will consist of 3 games lasting 1.5 hours each.

2) Time remaining in each round will be announced periodically. Players should not start a new game turn if they do not feel that both players can finish the turn. When the 5-minute warning is given, no additional game turns should be started.

3) Pairings for the first game will be randomly determined. Subsequent games will be seeded by Battle Points first, then by Battle Record and then randomly within those divisions.

4) Each mission will be unique, and provide players an opportunity to earn up to 30 Battle points.

5) If one player is wiped out, the game immediately ends at the end of that game turn. The surviving player automatically achieves all endgame and secondary objectives. Points earned during the game will remain.

Armies will be judged for appearance before rounds 1 and 2. The players with the top 5 scoring armies will be asked to set up their armies for player’s choice voting between rounds 2 and 3. Players Choice votes will be used as tiebreakers for awards.

Total Points:

Battle: 90 (Maximum 30 Points/Game)

Appearance & Theme: 20

Sportsmanship: 10

Early List Submission: 5

Awards:

* Tactical Commander: Battle + Appearance & Theme (tiebreaker in that order, then Player’s Choice)

* Quartermaster: Appearance & Theme (Ties broken by Player’s Choice)

* Slayer: Battle (Ties broken by Appearance & Theme)


9th Age Championships

October 1, 10AM – 7PM & October 2, 10AM – 4PM

These the Event Rules for the 9th Age Championships at the 2016 Michigan GT! The Michigan GT 9th Age championships is an opportunity for fantasy players to celebrate all aspects of our hobby. Generalship, artistry, and sportsmanship will all play their part in determining who will walk away as the champions of the weekend! These rules explain the event, missions, awards, and army construction. Please review them closely, as there are changes from previous years. These rules may be updated between now and the 2016 Michigan GT. No substantive changes will be made after September 3!

Basic Rules:

1) The 2016 9th Age rule set will be used. All army books found at http://www.the-ninth-age.com/ will be legal.

2) Each player must bring a rulebook, the current rules for all units in their army and all materials needed, including dice, measuring devices, templates, and a writing implement.

3) The models used in your army MUST be WYSIWYG and have a minimum of 3-colors.

4) If illegal units are found in a player’s list, at a minimum, the unit in violation will be removed from subsequent play. Tournament points may be deducted and prize support eligibility may be forfeited.

5) The Michigan GT is a “Full Disclosure” tournament. Players must answer all questions and provide relevant rulebooks/information at their opponent’s request.

6) Tournament judge rulings are final and poor conduct by players will not be tolerated. Michigan GT reserves the right to remove players from the event or the Michigan GT itself with no refunds allowed.

7) Wood Elves are allowed their free forests, however they must be of the appropriate size (no bigger than 6″ in diameter), fully painted and complete with trees (no pieces of paper). 8) Army lists may be submitted by September 15 to 9thAge@michigangt.com for 5 bonus points.

Army Construction Rules:

1) All players must bring a minimum of 7 copies of their army list to the Michigan GT. All players must field a army up to 2,500 points.

2) This will be an Open List Event. Please provide a copy of your list to your opponents at the beginning of each match.

3) If your army contains Wizards, the Path that each wizard chooses MUST be declared in their army list.

4) All points, stats, and items MUST be present on each army list and each unit entry.

Games/Missions Scoring:

1) The Michigan GT 9th Age Championships will consist of 5 games lasting 2.5 hours each.

2) Time remaining in each round will be announced periodically. Players should not start a new game turn if they do not feel that both players can finish the turn. When the 5-minute warning is given, no additional game turns should be started.

3) Pairings for the first game will be randomly determined. Subsequent games will be seeded by Battle Points first, then by Battle Record and then randomly within those divisions.

4) Each mission will be unique, and provide players an opportunity to earn up to 30 Battle points.

5) If one player is wiped out, the game immediately ends at the end of that game turn. The surviving player automatically achieves all endgame and secondary objectives. Points earned during the game will remain.

Sportsmanship:

1) At the end of each game players will give their opponent a “Thumbs Up” or “Thumbs Down” rating.

2) Players who receive 2 “Thumbs Down” will receive a warning from the Michigan GT staff.

3) Players who receive 3 “Thumbs Down” will be disqualified from any awards and may be ejected from the event at the discretion of the Michigan GT staff.

4) At the end of the event, each player will be allowed to nominate one opponent as their favorite opponent, each nomination is worth 2 points.

Armies will be judged for appearance before rounds 1 and 2. The players with the top 5 scoring armies will be asked to set up their armies for player’s choice voting between rounds 2 and 3. Players Choice votes will be used as tiebreakers for awards.

Total Points:

Battle: 150 (Maximum 30 Points/Game)

Appearance & Theme: 40

Sportsmanship: 10

Early List Submission: 5

Awards (in order of priority):

* Supreme Commander: Battle + Appearance & Theme (tiebreaker in that order, then Player’s Choice)

* Master of the Armory: Appearance & Theme (Ties broken by Player’s Choice)

* Force Champion: Battle + Appearance & Theme (tiebreaker in that order, then Player’s Choice)

For this award, players will be grouped into the following categories based on their army. The highest scoring player in each category will win the award for that category.

Players will indicate their Force when they register, but may change their Force at any time prior to the Michigan GT, up to and including the time they check-in on for the event.

* Forces of Order: Highborn Elves, Empire of Sonnstahl, Kingdom of Equitaine, Dwarfen Holds, Saurian Ancients

* Forces of Neutrality: Sylvan Elves, Ogres, Beast Herds, Orcs and Goblins, Undying Dynasties

* Forces of Destruction: Dread Elves, Demonic Legions, Warriors of Dark Gods, Vampire Covenants, Vermin Swarm

* Battle Master: Battle points (Ties broken by Appearance & Theme)

Force Champion

NOTE: Any categories that have 2 or fewer registrants by September 2, 2016, will be consolidated with another appropriate Force Category at the discretion of the Event Organizers.