Bolt Action Events

Bolt Action Back to the Front Saturday Tourney info:

October 1, 10AM – 7PM

The Bolt Action Back to the Front! tournament returns to the Michigan GT for a second year. This year we have space for 24 players with 12 being Axis, 12 being Allied. This event will take place Saturday, October 1.

Download the rules packet here.

  • The guidelines for the event are:
  • 1000 points, reinforced platoon, one platoon
  • 16 dice cap for orders
  • Any official list is allowed, as well as the Hungarian list from BAA
  • Theater selectors are allowed
  • No cameramen
  • All lists will be vetted before the event

The house rules we’ll use are:

Bolt Action Alliance rules:
Fixed Weapons can rotate up to 90 degrees in place with an advance order and shoot at -1 to hit. Note that is does not apply to weapons firing indirectly.
LMG Cost is 5 points in infantry squads.
Armored transports can fire one weapon while empty.
All Infantry MMGs increase their ROF to 6; German MMGs are 7 with Hitler’s Buzz Saw.

AdeptiCon rules:
Anti-Aircraft and Flak: When determining flak reactionary fire; a unit selected from the “Anti-aircraft Guns” or “Anti-Aircraft Vehicles” section of an army list DOES NOT suffer the -2 to hit for fast moving penalty.
That penalty still applies to pintle-mounted weapons that have the “flak” special rule; if they were not from anti- aircraft unit sections.

Forests: Troops can see into but not completely through any forest area terrain. So in essence line of sight is blocked if it passes through two edges of a forest base. In addition troops in a forest can see out of the forest base they are in, and troops can see into another forest base.


Bolt Action Tank War Sunday Guidelines:

October 2, 10AM – 5PM

The Bolt Action Tank War! Tournament is brand new at the Michigan GT. We hope to have 24 players – 12 Axis and 12 Allied. This event will take place Sunday, October 2.

  • The guidelines for the event are:
  • 1250 points, reinforced platoon, one platoon
  • A single selector will be used for Armored Platoons
  • 16 dice cap for orders
  • Any official list is allowed, as well as the Hungarian list from BAA
  • Theater selectors are allowed
  • No cameramen
  • All lists will be vetted before the event

The house rules we’ll use are:

Bolt Action Alliance rules:
Fixed Weapons can rotate up to 90 degrees in place with an advance order and shoot at -1 to hit. Note that is does not apply to weapons firing indirectly.
LMG Cost is 5 points in infantry squads.
Armored transports can fire one weapon while empty.
All Infantry MMGs increase their ROF to 6; German MMGs are 7 with Hitler’s Buzz Saw.

AdeptiCon rules:
Anti-Aircraft and Flak: When determining flak reactionary fire; a unit selected from the “Anti-aircraft Guns” or “Anti-Aircraft Vehicles” section of an army list DOES NOT suffer the -2 to hit for fast moving penalty.
That penalty still applies to pintle-mounted weapons that have the “flak” special rule; if they were not from anti- aircraft unit sections.

Forests: Troops can see into but not completely through any forest area terrain. So in essence line of sight is blocked if it passes through two edges of a forest base. In addition troops in a forest can see out of the forest base they are in, and troops can see into another forest base.