Infinity Events

Friday Night TAG Battle

October 6, 6:00PM – 11:00PM

Bring any S7 Tag model and try to fight it out to be the Frag Champion at the end of 2 Hours! Rules in play for random starting points, On Field Tag Upgrades. Kill Stealing Encouraged! Play off at the end of 2 hours to determine the Pilot Champion and Remote Presence Runner-Up!

This is a non-ITS event.

TAG Battle rules can be found here.

3rd Annual Great Lakes 0-12 ProxyWar

October 7, Registration 9:00AM, 10:00AM – 5:30PM & October 8, 10:00AM – 6:00PM

300 Point ITS “Special Operations” tournament. All ITS rules will be in effect. Expect to see terrain rules in effect on the boards.
2 Days, 5 Rounds. 12 Point Spec Ops Allowed, Soldiers of Fortune Allowed

Tentative Mission List:
Capture & Protect, Rescue, Aquisition, Hunting Party, Power Pack

This event description is subject to change based on updates to the 2018 ITS Tournament Package. Changes will be announced 1 week after the 2018 ITS update.

Tournament rules update on

  • Round 1 10:30 to 12:30
  • Lunch from 12:30 until 1:00
  • Round 2 1:15 to 3:15
  • Round 3 3:30 until 5:30
  • Round 4 Sunday 10:00 until 12:00
  • Lunch 12:00 to 12:30
  • Round 5 12:45 to 2:45
  • Awards 3:30 to 4:00

Saturday Night Fire – Team Fire Fight

October 7, 7:00PM – 11:00PM


Fire – Team Fire Fight

-Force Construction
Any 3 models that form a legal link, for a maximum of 2 SWC. No Lieutenant profiles are allowed. This can be a 3 man Core, Haris, Triad or Enomotarchos. Players have Zero command tokens.

-Board Setup
The game is played on a 6×4 table, dense with terrain which can be interacted with. There are 8 deployment zones and 8 Panoplies.
Structures may be damaged/destroyed. Deployment areas may not be destroyed.
All fire teams will deploy randomly and have 2 orders in which to move for position. No attacks of any form may take place during those 2 initial orders (this includes deploying equipment or entering suppressive fire).

-Each turn after deployment players will determine initiative. Each player will have 3 orders each turn, regardless of surviving models. Players will draw ARO’s as normal, from all other players.
-Models that are killed may attempt to “respawn” one time in the players next turn. Once they respawn (or fail to) they may not attempt again.
–Light Infantry respawns on a wip roll, MI on WIP -1, HI on WIP -3, Tags on WIP -5.
–Respawned models are re-enter the field randomly for free (simply roll for deployment zone) and their order goes into the pool. If they re-enter near other friendly models, within coherency, they will join the link automatically

-Deployment Zones
Each numbered deployment zone may be interacted with. As a short skill, you enter the pad and be teleported to another random pad. If there are models on that pad, you are considered to appear engaged with them.

Models in base contact with a panoply in the active turn may roll on either the booty lvl 1 or 2 chart. Models with Booty or scavenger as a skill may roll twice and pick 1 result. The player then determines if they are keeping their item (and replacing any equivalent item on their profile i.e. viral pistol replaces a pistol. If you don’t have a pistol you gain the viral pistol automatically) or discarding it. There is no limit to how many times you may access a panoply.

Each player gets 1 point for each wound caused to a model (up to that models wound stat) and an additional wound for moving a model to the dead state. A player doesn’t need to have wounded a model to claim the point for killing it.

When only 1 player has models left on the board, game play ends and players are ranked based on most points.