Infinity Events

Friday Night TAG Battle

October 6, 6:00PM – 11:00PM

Bring any S7 Tag model and try to fight it out to be the Frag Champion at the end of 2 Hours! Rules in play for random starting points, On Field Tag Upgrades. Kill Stealing Encouraged! Play off at the end of 2 hours to determine the Pilot Champion and Remote Presence Runner-Up!

This is a non-ITS event.

TAG Battle rules can be found here.


3rd Annual Great Lakes 0-12 ProxyWar

October 7, Registration 9:00AM, 10:00AM – 5:30PM & October 8, 10:00AM – 6:00PM

300 Point ITS “Special Operations” tournament. All ITS rules will be in effect. Expect to see terrain rules in effect on the boards.
2 Days, 5 Rounds. 12 Point Spec Ops Allowed, Soldiers of Fortune Allowed

Tentative Mission List:
Capture & Protect, Rescue, Aquisition, Hunting Party, Power Pack

This event description is subject to change based on updates to the 2018 ITS Tournament Package. Changes will be announced 1 week after the 2018 ITS update.

Tournament rules update on www.infinitythegame.com

  • Round 1 10:30 to 12:30
  • Lunch from 12:30 until 1:00
  • Round 2 1:15 to 3:15
  • Round 3 3:30 until 5:30
  • Round 4 Sunday 10:00 until 12:00
  • Lunch 12:00 to 12:30
  • Round 5 12:45 to 2:45
  • Awards 3:30 to 4:00

Saturday Night Fire – Team Fire Fight

October 7, 7:00PM – 11:00PM

 

Fire – Team Fire Fight

-Force Construction
Any 3 models that form a legal link, for a maximum of 2 SWC. No Lieutenant profiles are allowed. This can be a 3 man Core, Haris, Triad or Enomotarchos. Players have Zero command tokens.

-Board Setup
The game is played on a 6×4 table, dense with terrain which can be interacted with. There are 8 deployment zones and 8 Panoplies.
Structures may be damaged/destroyed. Deployment areas may not be destroyed.
All fire teams will deploy randomly and have 2 orders in which to move for position. No attacks of any form may take place during those 2 initial orders (this includes deploying equipment or entering suppressive fire).

-Each turn after deployment players will determine initiative. Each player will have 3 orders each turn, regardless of surviving models. Players will draw ARO’s as normal, from all other players.
-Models that are killed may attempt to “respawn” one time in the players next turn. Once they respawn (or fail to) they may not attempt again.
–Light Infantry respawns on a wip roll, MI on WIP -1, HI on WIP -3, Tags on WIP -5.
–Respawned models are re-enter the field randomly for free (simply roll for deployment zone) and their order goes into the pool. If they re-enter near other friendly models, within coherency, they will join the link automatically

-Deployment Zones
Each numbered deployment zone may be interacted with. As a short skill, you enter the pad and be teleported to another random pad. If there are models on that pad, you are considered to appear engaged with them.

-Panoplies
Models in base contact with a panoply in the active turn may roll on either the booty lvl 1 or 2 chart. Models with Booty or scavenger as a skill may roll twice and pick 1 result. The player then determines if they are keeping their item (and replacing any equivalent item on their profile i.e. viral pistol replaces a pistol. If you don’t have a pistol you gain the viral pistol automatically) or discarding it. There is no limit to how many times you may access a panoply.

-Scoring
Each player gets 1 point for each wound caused to a model (up to that models wound stat) and an additional wound for moving a model to the dead state. A player doesn’t need to have wounded a model to claim the point for killing it.

When only 1 player has models left on the board, game play ends and players are ranked based on most points.