Warhammer 40K Championships
We are proud to announce the rules for this year’s Michigan GT 40K Championships. This 2-day, 5-game event is THE largest 40K tournament in the state of Michigan, and one of the top 40K events in the Midwest. This year’s event will feature the newly released 40K 8th Edition rules, and we’re looking forward to implementing this new and exciting ruleset in full.
Every year, the Michigan GT 40K Championships has grown, but its remained a celebration and competition of all aspects of Warhammer 40K. To rise to the top, you will need to bring your A-game in the areas of sportsmanship, gameplay, and hobby artistry. In addition, the Michigan GT 40K Championships will once again be an ITC Major event, so players will earn points towards the 2017 ITC standings their performance throughout the weekend!
Download the updated event rules here, and be sure to reserve your spot by purchasing your event ticket through our online web cart. Don’t delay!
Warhammer 40K All Aspects Doubles Event
October 6, 1:00PM
Over the last several years, the Warhammer 40K tournament scene has swung heavily towards the Win/Loss format and a winner-takes-all approach. In these formats, the only score that matters, is who won or lost the game. While these events have proven to be very successful and are lots of fun, they cater to a small but dedicated subset of 40K players. But the Win/Loss format, by its very nature of not including so-called “soft scores”, neglects other types of hobbyists.
Here at The Michigan GT, we believe how one achieves victory is at least as important as the victory itself, that our opponent’s experience is every bit as important as our own, and that as many aspects of the hobby should be rewarded as possible. Many players spend just as much of their hobby time immersed in the background; building, converting, and painting their models, as they do actually playing the game.
We believe the Win/Loss format neglects major aspects of the hobby and thus isolates many active members of Warhammer 40K. We strive to address these omissions with including all aspects of the hobby in our scoring rubric.
BATTLEPOINTS – 50%
Battlepoints break down to the actual points players score during the missions. you keep the points you earn. The format does not make use of points differentials or points padding to create separation.
Battlepoints are used exclusively for matching players in subsequent rounds of the tournament. Other scores are only taken into account after the final round to determine overall standings. Players with similar battle points play one another.
COMPOSITION – 18%
Perhaps the most controversial scoring rubric of Warhammer 40k format is the Composition score. This score is awarded to each player by their opponent after each match. This is not meant to be a closet Sportsmanship score and mature hobbyists should be able to objectively judge an opponent’s force regardless of victory or defeat. It is completely possible and acceptable to have a great game against a fantastic opponent and yet award them a low composition score or vice versa. The composition score is meant to judge how closely an opponent’s army adheres to the background or is simply meant to take advantage of only the most powerful units and exploit possible loopholes in the rules.
THEME – 6 %
This is an army composition score awarded by the tournament judge. It utilizes similar criteria as the player awarded composition score, but with a stronger emphasis on how a particular force adheres to the 40K universe and army background. This effectively acts as a fourth comp score and can help mitigate abnormally high or low player-scored composition results.
PAINTING – 14%
This score takes into account painting and other aspects of the hobby such as army displays, basing, creative modeling, and conversions. The Painting score is awarded by a tournament judge.
PREFERRED OPPONENT – 12%
This aspect has traditionally been referred to as Sportsmanship. The ideal is that the hobby will be pursued and enjoyed for its own sake. The goal can be conceptualized as an enduring and relatively stable characteristic or genial disposition in behavior. Sportsmanship refers to virtues such as fairness, self-control, courage, persistence, and respect for one’s opponents. We all know what a “sore loser” or a “bad winner” looks like and no one wants to be “that guy”. This is a game of gentlemen and gentlewomen. We expect all participants to be paragons of sportsmanship. But in the course of a tournament, some games and some opponents will outshine others. Hence why our system refers to a Preferred Opponent. At the conclusion of the final round, players will be asked to rank teams they played throughout the day. This can, and should, be a difficult choice. Players must award Gold, Silver, or Bronze scores and can only give out one of each.
Rules Packet and Missions:
Please direct any questions or points requiring clarification to your tournament organizer. Good Luck and Have Fun!
Warhammer 40K Shadow War: Burn Baby, Burn
Day 1: October 6, 5:00PM – 11:00PM or later
Day 2: October 7, 8:00PM – ?
As darkness falls, the battle for supremacy moves from the main battlefield to the shadows. The event will consist of two parts. The first will be a series of 3 games using Swiss pairings. The Michigan GT will ensure that the finest medics are on hand for games one and two and all fighters will get +3 on the injury table. At the end of the game 3 points a champion will be crowned, but the event is not over! Players MAY continue to play games late into the night, earning caches. Sunday morning a raffle will be held with each player getting tickets equal to the number of caches they earned over the course of the weekend.
Please Note: day 1 and day 2 are separate events except for the raffle prizes.