Warhammer 40K Championships
October 13, 8:00AM & October 14th 9:00AM
The Michigan GT 40K Championships are Michigan GT’s annual celebration of all aspects of the Warhammer 40K hobby. The premier Warhammer 40K event in the state of Michigan, the 40K Championships will test your generalship, artistry, and sportsmanship. 2000 point armies will face off throughout the course of this 5-round, 2-day event, until we have crowned our champions for 2018. Once again, the Michigan GT 40K Championships will be a Major Event for the 2018 Independent Tournament Circuit (ITC) so all players will earn points towards the 2018 ITC standings.
As always, in addition to recognizing our Warmaster (overall champion) and Drillmaster (best theme and appearance), we’ll recognize our Force Champions in each Force Category. This year, we’ve modified our Force Category system to better mesh with the Warhammer 40K 8th edition rules. Players will be placed into a Force Category based on the unifying Faction Keyword of the player’s most expensive detachment, unless the only Faction Keyword unifying the player’s army is Chaos, Imperium, Aeldari, or Ynnari, in which case the player will be placed into the appropriate Coalition category. This year’s categories are:
- Coalition Imperialis (Imperium is the only army-wide Faction Keyword)
- Angels of Death (Adeptus Astartes)
- Emperor’s Hammers (Astra Militarum)
- Thronesworn (Adeptus Mechanicus, Questor Imperialis, Adeptus Ministorum, Sisters of Silence, Officio Assassinorum, Inquisition, Adeptus Custodes)
- Coalition Chaotica (Chaos is the only army-wide Faction Keyword)
- Warptouched (Heretic Astartes, Daemon, Questor Traitoris, Renegades and Heretics, Dark Mechanicus)
- Coalition Aeldarius (Aeldari and/or Ynnari is the only army-wide Faction Keyword)
- Webway Wanderers (Asuryani, Anhrathe, Drukhari, Harlequins)
- Waaaghlords (Ork)
- Undying (Necrons)
- Greater Good (T’au Empire)
- Devouring Swarm (Tyranid, Genestealer Cult)
Players should indicate what Force Category they intend to compete for when they register. This selection can be changed any time up to and including at onsite registration. Force Categories with less than 2 players registered as of August 30, 2018, may be consolidated with another thematically appropriate category at the GT’s discretion.
We will collect the following information at registration:
Club/Team Affiliation (for ITC & Planning Purposes)
Intended Force Category (see list above)
Download the updated event rules here, and be sure to reserve your spot by purchasing your event ticket through our online web cart. Don’t delay!
Warhammer 40K All Aspects Doubles Event
October 12, Noon Registration!
Over the last several years, the Warhammer 40K tournament scene has swung heavily towards the Win/Loss format and a winner-takes-all approach. In these formats, the only score that matters, is who won or lost the game. While these events have proven to be very successful and are lots of fun, they cater to a small but dedicated subset of 40K players. But the Win/Loss format, by its very nature of not including so-called “soft scores”, neglects other types of hobbyists.
Here at The Michigan GT, we believe how one achieves victory is at least as important as the victory itself, that our opponent’s experience is every bit as important as our own, and that as many aspects of the hobby should be rewarded as possible. Many players spend just as much of their hobby time immersed in the background; building, converting, and painting their models, as they do actually playing the game.
We believe the Win/Loss format neglects major aspects of the hobby and thus isolates many active members of Warhammer 40K. We strive to address these omissions with including all aspects of the hobby in our scoring rubric.
BATTLEPOINTS – 50%
Battle points break down to the actual points players score during the missions. you keep the points you earn. The format does not make use of points differentials or points padding to create separation.
Battle points are used exclusively for matching players in subsequent rounds of the tournament. Other scores are only taken into account after the final round to determine overall standings. Players with similar battle points play one another.
COMPOSITION – 18%
Perhaps the most controversial scoring rubric of Warhammer 40k format is the Composition score. This score is awarded to each player by their opponent after each match. This is not meant to be a closet Sportsmanship score and mature hobbyists should be able to objectively judge an opponent’s force regardless of victory or defeat. It is completely possible and acceptable to have a great game against a fantastic opponent and yet award them a low composition score or vice versa. The composition score is meant to judge how closely an opponent’s army adheres to the background or is simply meant to take advantage of only the most powerful units and exploit possible loopholes in the rules.
THEME – 6 %
This is an army composition score awarded by the tournament judge. It utilizes similar criteria as the player awarded composition score, but with a stronger emphasis on how a particular force adheres to the 40K universe and army background. This effectively acts as a fourth comp score and can help mitigate abnormally high or low player-scored composition results.
PAINTING – 14%
This score takes into account painting and other aspects of the hobby such as army displays, basing, creative modeling, and conversions. The Painting score is awarded by a tournament judge.
PREFERRED OPPONENT – 12%
This aspect has traditionally been referred to as Sportsmanship. The ideal is that the hobby will be pursued and enjoyed for its own sake. The goal can be conceptualized as an enduring and relatively stable characteristic or genial disposition in behavior. Sportsmanship refers to virtues such as fairness, self-control, courage, persistence, and respect for one’s opponents. We all know what a “sore loser” or a “bad winner” looks like and no one wants to be “that guy”. This is a game of gentlemen and gentlewomen. We expect all participants to be paragons of sportsmanship. But in the course of a tournament, some games and some opponents will outshine others. Hence why our system refers to a Preferred Opponent. At the conclusion of the final round, players will be asked to rank teams they played throughout the day. This can, and should, be a difficult choice. Players must award Gold, Silver, or Bronze scores and can only give out one of each.
BUILDING YOUR TEAMS ARMY:
Each team will consist of detachments that can total up to 110 power level (55 power level max per person). Each team member can take up to 2 detachments. All forgeworld models are allowed. There are no restrictions on which detachments or how many each player can take. Each player’s detachments must share at least one faction keyword. However, your teammate can use a different army as long as all units in the detachments they use share at least one faction keyword. Keep in mind though the theme of the tournament.
Rules Packet and Missions:
Please direct any questions or points requiring clarification to your tournament organizer. Good Luck and Have Fun!
Necromunda, Battles in the Underhive!
Day 1: October 12, 5:00 PM
As darkness falls, the battle for supremacy moves from the main battlefield to the shadows. The event will consist of two parts. The first will be a series of 3 games using Swiss pairings. The Michigan GT will ensure that the finest medics are on hand for games one and two and all fighters will get +3 on the injury table. At the end of the game 3 points a champion will be crowned, but the event is not over! Players MAY continue to play games late into the night, earning caches. Sunday morning a raffle will be held with each player getting tickets equal to the number of caches they earned over the course of the weekend.
Warhammer 40K Kill Team Night
October 13, 8:00 PM
The Warhammer 40K: Kill Team tournament pits 16 players in a three round battle royale to see whose kill team can reign supreme as masters of guerilla warfare.
Bring a combat roster of up to 20 models all sharing the same faction keyword. Each model must be fully detailed with arms and equipment.
Each player will have 10 minutes before each round after scenarios and opponents have been announced to build their 100 point kill team from the combat roster and choose a scouting phase strategy.
Kill teams will follow the normal restriction rules – only one leader and three specialists are allowed. Between rounds each specialist and leader will level up. Non-specialists will not level up. Models that will not die after games as each kill team command is prepared with reinforcements.
The killzone will change each round – be prepared for Sector Imperialis, Sector Mechanicus, and Sector Munitorum.
Players should be prepared and bring a datacard for each model in their combat roster, a copy of their overall combat roster, dice, measuring tape, etc.
Awards: Best Kill Team, Best Painted, Most Kills, Most Objective Points.