D&D Adventurers League: Forgotten Traditions

The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shatter of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by Seer to be the birthplace of that arcane tradition. A four-hour adventure for 5th to 10th level characters.  

 

Game Publisher Wizards of the Coast

Game Edition 5th Edition

Game System Dungeons & Dragons

Game Complexity Low

Player Experience Required No

Rules Taught Yes

Max Players: 7

Materials Provided: Yes

Event Information

Cost:
$10.00
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