The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shatter of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by Seer to be the birthplace of that arcane tradition. A four-hour adventure for 5th to 10th level characters.
Game Publisher Wizards of the Coast
Game Edition 5th Edition
Game System Dungeons & Dragons
Game Complexity Low
Player Experience Required No
Rules Taught Yes
Max Players: 7
Materials Provided: Yes
Event Information
Cost:
$10.00